Charisma is your spellcasting ability for it. Light Bearer: You know the light cantrip. Once you use this trait, you can't use it again until you finish a long rest. Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. Your transformation lasts for 1 minute or until you end it as a bonus action. Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Tool Proficiency: The minstrel is proficient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets.Ĭelestial Resistance: You have resistante to necrotic and radiant damage. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor. He has a incredible high chance to have met or to be known by anyone. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Ĭontacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. Special Abilities Fame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)Ĭantrips (at will): True Strike, Mending, Mage Hand, Blade Ward, Dancing Lights,ġst level (4 slots): Longstrider, Disguise Self, Speak with Animals,Ģnd level (3 slots): Silence, Magic Mouth, Knock, Locate Animals or Plants, Zone of Truth,ģrd level (3 slots): Glyph of Warding, Leomund's Tiny Hut, Nondetection,Ĥth level (3 slots): Locate Creature, Polymorph, Freedom of Movement, Dimension Door, Confusion, Hallucinatory Terrain,Ħth level (2 slots): Programmed Illusion,ħth level (2 slots): Project Image, Forcecage,ĩth level (1 slots): Power Word Kill, Foresight,Ĭlick here to see spells descriptions (external tool) Melee Weapon Attack +7 to hit, reach 5 ft, one target.
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